A detailed black and white illustration of a gorgon head with snakes in her hair, accompanied by the text 'Greedy Gorgon Press'.

Welcome, traveller. Here be monsters, made of the heaviest metal.

We write original D&D 5e adventures — big hardback campaigns and monster manuals, and short zines you can run in a session or two, or drop into your existing campaign. Every one forged by hand.

Our adventures are not just inspired by the greatest bands that ever rocked the world — Led Zeppelin, AC/DC, Black Sabbath, Metallica* — each one gives you original mechanics that bring a new experience to your TTRPG table.

*Very much inspired by — in no way officially endorsed by. Take that lawyers!

Below are four of our eighteen adventures to whet your insatiable, vampiric appetite for blood.

And if that isn’t enough, you’re in the right place. We’re greedy too! Check out our newly added Bundles where you can get a collection of zines, softbacks and hardbacks at a discounted price.

Song for the Dead

Revivify ruins what should be one of the most dramatic moments in the game. Well, not any more.

If you want to cast that spell, then you’ll have to go on a perilous quest to get the diamond you need.

What ensues can best be described as a Weekend at Bernies speed run. You’ve got a dead body on your hands and you’ve only got 10 days before ‘Gentle Repose’ runs out.

Stairway to Heaven

You’re dead to begin with. That’s the only way in.

This is heaven. A heaven for adventures who hate the gods and want to kick their assess.

Can you defeat the Leper Messiah and Judas Priest?

Not at first. But when you die, you level up. Here, what kills you makes you stronger!

Sick of never making it past Level 6. Always wanted to play a sick Level 20 Bard-barian. Well, here’s your chance.

Dragon Carnival

Roll up! Roll up! It’s time to roll up your characters.

This is a Session Zero Adventure.

A new player’s first experience of D&D shouldn’t feel like reading an instruction manual and filling in a tax return. Learn by playing. Have fun straight away.

Choose your class when you visit a fortune teller. Test your proficiencies in a game of jousting, riding a bronco or writing a limerick. Then, finally, flex your magical muscles under the big top in fight with a Wood Dragon.

Jailbreak!

Are your players getting too comfortable? Are you sick of their hereditary +2 Great Axe and miscounted spell slots?

Do it. Go on. Throw them in jail.

No equipment. No spell components. Sadistic guards keeping watch for any physical or semantic funny business.

Here, players will have to earn favour with one of the prison gangs, trade spell components on the exercise yard black market, and finally start a riot or tunnel their way out.

And the Crowdfunding Goes Wild

Time flies when you’re having fun. And, just like that, it’s four years since we forged our first metal adventure. To celebrate — and to raise funs for a monstrous ad buy for our forthcoming Heavy Metal Handbook — we’re offering you a chance to get your hands on our biggest adventures — two Heavy Metal Hardbacks — signed and numbered, at a reduced price.

This is it, the big one.

Like Voltron or those dinosaur Transformers or the Power Rangers, the Wu Tang Clan or your Mum and Dad when you’ve done something really naughty, GGP are united in writing one garngantuan, heavy metal leviathan: The Heavy Metal Handbook.
Oh, you’ve done it this time: you’ve been very, very bad and it’s pay back time.

  • 4 new subclasses- finally, form that band!

  • 100 feats- thrash, stamp, mosh, pogo to glory!

  • 100 spells- make more dad rock wizardry than, well, Wizzard!

  • 100 backgrounds- sell your soul at the crossroads, reinvent the lute or start a niche underground movement!

Hit the button yonder to follow the campaign and stay up to date!

Greedy Gorgon Press are a platonic throuple of TTRPG enthusiasts dedicated to bringing a little more rock and roll to your RPG romps. Like a literary human centipede, you don't know where one of us starts and the other ends. We bring a touch of barbaric rage against the machine, a hint of Megadeth-saving rolls and a smattering of AC/DC to your, well, AC and DC.


We write adventures that are meant to be enjoyed. We write better puns, better literary descriptions and similes that are so profound they make you want to be a better person. We swear in ways the English language never knew it had the potential or the potency for. We want reading through our adventures to be a joy in itself; we want playing through our adventures to be metal as fuck. We are, as some critics* are calling us, the best writers in the indie TTRPG scene.

*thanks mum