Jailbreak PDF

£8.00

Following the 3040% funded Kickstarter campaign and inspired by the music of Thin Lizzy, welcome to a hard rock heist! Jailbreak! can function as a as a one shot or a short campaign, a way to create interesting backstories or to give your characters a cool way to meet for the first time. Maybe they've been hassling shopkeepers again? Maybe they ignored that sidequest you spent hours crafting? Maybe they fought the law and the law won?  Shawshank their asses and make them crawl through a sewerful of slurry!

Your characters are thrown in jail and need to escape but they must do so without any of their armour or items, and in an environment where magic is closely guarded and every spell will need actual components to perform.  Make your players read spell descriptions closely! Can they beg, borrow, deal and steal the things they need to escape?  Can they perform verbal and somatic components under the watchful gaze of Warden Spinel and his eagle-eyed guards? Can they survive the attentions of Gewalt Drang and the Bullyboy?

  • More than 10 prison locations to manipulate and plot escape in

  • Homebrew rules for tunneling, prison routines, work duties, solitary confinement, magic, visiting days, cell searches, leisure time, smuggling, crafting, First day in jail (spoiler: not good) and even snitching!

  • NPCs to bully and harass ‘fresh meat’ (i.e, your players) including Rubrum August- the gnome who knows how to get things

  • Homebrew stat blocks for the Warden, Guard captain, two faction leaders and the Bullyboy!

  • List of all spell components and where to find them in Fullshank

  • Added Death Row rules to make your escapes time-sensitive!

  • Random tables for guard demeanour, prisoner reaction, deals/favours and solitary confinement, first day encounters and overheard rumours

  • Battle map of Fullshank prison

This version also includes all the stretch goals unlocked during the original campaign:

  • 1 new NPC- the prison counsellor- can you convince him you're sorry enough to earn early release? 

  • 2 New factions to add to your Prison ecosystem 

  • 2 New buildings- The temple- maybe prayer can save you! (spoiler: it can't) and band practice room- maybe you can sing for your freedom like Leadbelly! (spoiler: you can't) 

  • 1 totally new adventure hook- Fighting in the Moonlight! The Guard Captain approaches you- he needs new fighters for his underground fight club!  Can you survive 3 bouts and earn your freedom?  (spoiler: maybe!) 

Break out!

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Following the 3040% funded Kickstarter campaign and inspired by the music of Thin Lizzy, welcome to a hard rock heist! Jailbreak! can function as a as a one shot or a short campaign, a way to create interesting backstories or to give your characters a cool way to meet for the first time. Maybe they've been hassling shopkeepers again? Maybe they ignored that sidequest you spent hours crafting? Maybe they fought the law and the law won?  Shawshank their asses and make them crawl through a sewerful of slurry!

Your characters are thrown in jail and need to escape but they must do so without any of their armour or items, and in an environment where magic is closely guarded and every spell will need actual components to perform.  Make your players read spell descriptions closely! Can they beg, borrow, deal and steal the things they need to escape?  Can they perform verbal and somatic components under the watchful gaze of Warden Spinel and his eagle-eyed guards? Can they survive the attentions of Gewalt Drang and the Bullyboy?

  • More than 10 prison locations to manipulate and plot escape in

  • Homebrew rules for tunneling, prison routines, work duties, solitary confinement, magic, visiting days, cell searches, leisure time, smuggling, crafting, First day in jail (spoiler: not good) and even snitching!

  • NPCs to bully and harass ‘fresh meat’ (i.e, your players) including Rubrum August- the gnome who knows how to get things

  • Homebrew stat blocks for the Warden, Guard captain, two faction leaders and the Bullyboy!

  • List of all spell components and where to find them in Fullshank

  • Added Death Row rules to make your escapes time-sensitive!

  • Random tables for guard demeanour, prisoner reaction, deals/favours and solitary confinement, first day encounters and overheard rumours

  • Battle map of Fullshank prison

This version also includes all the stretch goals unlocked during the original campaign:

  • 1 new NPC- the prison counsellor- can you convince him you're sorry enough to earn early release? 

  • 2 New factions to add to your Prison ecosystem 

  • 2 New buildings- The temple- maybe prayer can save you! (spoiler: it can't) and band practice room- maybe you can sing for your freedom like Leadbelly! (spoiler: you can't) 

  • 1 totally new adventure hook- Fighting in the Moonlight! The Guard Captain approaches you- he needs new fighters for his underground fight club!  Can you survive 3 bouts and earn your freedom?  (spoiler: maybe!) 

Break out!

Following the 3040% funded Kickstarter campaign and inspired by the music of Thin Lizzy, welcome to a hard rock heist! Jailbreak! can function as a as a one shot or a short campaign, a way to create interesting backstories or to give your characters a cool way to meet for the first time. Maybe they've been hassling shopkeepers again? Maybe they ignored that sidequest you spent hours crafting? Maybe they fought the law and the law won?  Shawshank their asses and make them crawl through a sewerful of slurry!

Your characters are thrown in jail and need to escape but they must do so without any of their armour or items, and in an environment where magic is closely guarded and every spell will need actual components to perform.  Make your players read spell descriptions closely! Can they beg, borrow, deal and steal the things they need to escape?  Can they perform verbal and somatic components under the watchful gaze of Warden Spinel and his eagle-eyed guards? Can they survive the attentions of Gewalt Drang and the Bullyboy?

  • More than 10 prison locations to manipulate and plot escape in

  • Homebrew rules for tunneling, prison routines, work duties, solitary confinement, magic, visiting days, cell searches, leisure time, smuggling, crafting, First day in jail (spoiler: not good) and even snitching!

  • NPCs to bully and harass ‘fresh meat’ (i.e, your players) including Rubrum August- the gnome who knows how to get things

  • Homebrew stat blocks for the Warden, Guard captain, two faction leaders and the Bullyboy!

  • List of all spell components and where to find them in Fullshank

  • Added Death Row rules to make your escapes time-sensitive!

  • Random tables for guard demeanour, prisoner reaction, deals/favours and solitary confinement, first day encounters and overheard rumours

  • Battle map of Fullshank prison

This version also includes all the stretch goals unlocked during the original campaign:

  • 1 new NPC- the prison counsellor- can you convince him you're sorry enough to earn early release? 

  • 2 New factions to add to your Prison ecosystem 

  • 2 New buildings- The temple- maybe prayer can save you! (spoiler: it can't) and band practice room- maybe you can sing for your freedom like Leadbelly! (spoiler: you can't) 

  • 1 totally new adventure hook- Fighting in the Moonlight! The Guard Captain approaches you- he needs new fighters for his underground fight club!  Can you survive 3 bouts and earn your freedom?  (spoiler: maybe!) 

Break out!